All of my textures were created in Adobe Photoshop at a size of 1024 pixels by 1024 pixels.
This is a wood texture. To create this I started off by selecting two wooden colours, one light and the other slightly darker. I then applied the fibres filter by going filter/ render/ fibres. In here I increased the variance slightly. I then applied a motion blur at an angle of 90 to stretch the fibres more. This created my wood but I wanted to make it look like that one panel can fit into the next one. I did this by using the rectangular marquee tool and creating a selection from top to bottom but very thin. I then filled this with black and added an inner shadow to it. I then reduced the fill of that layer and duplicated it 2 more times over my texture.
This is my marble texture. I made this making sure my foreground and background colours were black and white. I then applied the clouds filter then applied the difference clouds filter. I repeated the render clouds filter a few more times. I then duplicated this layer and chose the find edges filter. I then moved this layer behind the first and reduced the opacity of the top layer. After this I went image/ adjustment/ levels and increased the black slider and reduced the white one a bit.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhcoyAOZOhVR5YbYLaJxBdQKxL4MtA2NyruxXguG73zAReU4yb4LyQ2tD1TK_KY1hRSIKhGmEASJVr5iWJW2j1oXkJdyg83s6D5_adI562-tpvCsMz8xsj1Iy_tvf6K1qXf8qCOqFM2A78/s200/Metal+Mesh.jpg)
This is my brick texture. I started off with an image of a red brick wall and used the rectangular marquee tool to get a long brick, and a short brick. With these two bricks, I took them into a new document and added some colour to them and added some lighting effects with the use of the channels. I then presented the bricks in the pattern of a line of short bricks then a line of long bricks. After that I used the clone tool, spot healing tool and the eraser to make each brick slightly varied in shape and pattern. I then filled the background with a light cream colour and added noise to it to give a cement effect.
This is a texture of denim. I started to make this by filling my background with a dark blue then creating a new layer and filling that with 50% grey. I changed the blend mode to multiply for that layer. I then went filter/ sketch/ halftone pattern the added another filter to it which was the mezzo tint, found in filter/ pixelate/ mezzo tint. I then duplicated this layer and rotated by 45 degrees and scaled it a bit bigger to fit the screen with no cut corners. I then changed this layers blend mode to soft light.
This is my grass texture. I created this by firstly filling my background with a green. I then added noise to it and put the amount up to 400, distribution to Gaussian and clicked the monochromatic box. I then went filter/ stylize/ wind and changed the method to stagger and the direction to from the left. I then rotated my image 90 degrees clockwise and repeated the process from applying the wind filter. I did this twice more to have blades of grass in all directions.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgD_nHmnIXBhLB6BuZQFHPtLwB0glX8yYExEFQuOzgjI_bQ2kYEGpnJwBipWvmfyunYQ-YwodfpbrVVuh79789UEK-JhFfg_ljSo1NtGHGCVMhK1jpBVb0hFhkigy94TRskCDVQyxmz2Q4/s200/Pavement+1.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlqjizSKq_Zm3K_biLmd0dN6OklRoct_7yJPcw7v9wISWPXM1hchJiwKj5zw11SNCSAQ3fKvDFnkfxZ5tWPMJHCW4Bc78y2P0xrjTSTmDZxA3m6pRsx0uW1sjp9Ev5-6oeZW7_mMrq69Q/s200/Tarmac.jpg)
This is my rough wall texture. I started to create this by selecting 2 dark creamy brown colours. I then used the difference clouds filter a few times. After that I duplicated this layer and went filter/ stylize/ trace contour. I selected several parts of this layer with the magic wand tool, as it was separated, and deleted these selected parts. I then changed the levels of this layer and made it slightly darker. After that I gave it a drop shadow in the blending options and changed the angle to 0. This created an effect as if paint had peeled off. I then created a new layer 40% opacity and used several brushes to create scratches and dirt on the wall.
This is my glass texture. I made this by making my foreground and background colours white and a light grey. I then went filter/ render/ clouds. After that I applied a plastic wrap filter and changed the highlight strength to 8 and the detail and the smoothness to 15. I then went on to making the glass pattern. I did this by going filter/ distort/ glass. In here I edited the distortion to 20, the smoothness to1, the texture to blocks and the scaling up to 200%.