Tuesday 13 December 2011

Final Textures

All of my textures were created in Adobe Photoshop at a size of 1024 pixels by 1024 pixels.

This is a wood texture. To create this I started off by selecting two wooden colours, one light and the other slightly darker. I then applied the fibres filter by going filter/ render/ fibres. In here I increased the variance slightly. I then applied a motion blur at an angle of 90 to stretch the fibres more. This created my wood but I wanted to make it look like that one panel can fit into the next one. I did this by using the rectangular marquee tool and creating a selection from top to bottom but very thin. I then filled this with black and added an inner shadow to it. I then reduced the fill of that layer and duplicated it 2 more times over my texture.


This is my marble texture. I made this making sure my foreground and background colours were black and white. I then applied the clouds filter then applied the difference clouds filter. I repeated the render clouds filter a few more times. I then duplicated this layer and chose the find edges filter. I then moved this layer behind the first and reduced the opacity of the top layer. After this I went image/ adjustment/ levels and increased the black slider and reduced the white one a bit.



This is my metal mesh texture. I made this texture by firstly creating a pattern of five circles in a smaller sized document. I then went back into my original document and filled the background with a lighter shade of black. I then made a new layer and filled it with a light grey. After this stage I added noise to it and then gave it a motion blur to stretch the noise out. I then simply went into the blending options for that layer and gave it a pattern overlay with my previously created pattern. I then selected of all the circles in the pattern and deleted them so I was left with holes. I then added the bevel and emboss option in the blending options.

This is my brick texture. I started off with an image of a red brick wall and used the rectangular marquee tool to get a long brick, and a short brick. With these two bricks, I took them into a new document and added some colour to them and added some lighting effects with the use of the channels. I then presented the bricks in the pattern of a line of short bricks then a line of long bricks. After that I used the clone tool, spot healing tool and the eraser to make each brick slightly varied in shape and pattern. I then filled the background with a light cream colour and added noise to it to give a cement effect. 

This is a texture of denim. I started to make this by filling my background with a dark blue then creating a new layer and filling that with 50% grey. I changed the blend mode to multiply for that layer. I then went filter/ sketch/ halftone pattern the added another filter to it which was the mezzo tint, found in filter/ pixelate/ mezzo tint. I then duplicated this layer and rotated by 45 degrees and scaled it a bit bigger to fit the screen with no cut corners. I then changed this layers blend mode to soft light.




This is my grass texture. I created this by firstly filling my background with a green. I then added noise to it and put the amount up to 400, distribution to Gaussian and clicked the monochromatic box. I then went filter/ stylize/ wind and changed the method to stagger and the direction to from the left. I then rotated my image 90 degrees clockwise and repeated the process from applying the wind filter. I did this twice more to have blades of grass in all directions.
 




This is a texture of concrete pavement tiles. I did this by using the rounded rectangular tool to create the main shape. I then added the clouds filter to it and created a new layer with a greyish cream colour and turned the opacity down. I then went to the channels and duplicated one of them, then went into my lighting effects and selected this new channel under the texture channel option and changed my light type to directional. This gave a bumped effect to the tile. I then added grey to the background and some noise to it. After this I tiled it four times across and down then used the clone tool and the spot healing tool to make each tile different.


This is my tarmac texture. I started off making this by filling my background layer with black. I then simply added noise to it then went into the channels and duplicated one of them. Then with this selected I went back into my layers and went filter/ render/ lighting effects. In here I made my light type a directional one and changed the texture channel to my one that i had created. I then put the slider below it a more flat side rather than the mountainous side. I then created a new layer, making sure my foreground and background colours were black and a lighter shade of black, then went filter/ render/ clouds. I then reduce the opacity of this layer.


This is my rough wall texture. I started to create this by selecting 2 dark creamy brown colours. I then used the difference clouds filter a few times. After that I duplicated this layer and went filter/ stylize/ trace contour. I selected several parts of this layer with the magic wand tool, as it was separated, and deleted these selected parts. I then changed the levels of this layer and made it slightly darker. After that I gave it a drop shadow in the blending options and changed the angle to 0. This created an effect as if paint had peeled off. I then created a new layer 40% opacity and used several brushes to create scratches and dirt on the wall.

This is my glass texture. I made this by making my foreground and background colours white and a light grey. I then went filter/ render/ clouds. After that I applied a plastic wrap filter and changed the highlight strength to 8 and the detail and the smoothness to 15. I then went on to making the glass pattern. I did this by going filter/ distort/ glass. In here I edited the distortion to 20, the smoothness to1, the texture to blocks and the scaling up to 200%.







Evaluation


For this unit I had to create ten highly finished textures which can be used in an urban street environment and for future use in game design and 3D modelling. I also had to take into consideration whether these textures were natural or man-made. The theme that I chose to work with is a modern style theme. This theme would involve clean, smooth and sharp styled textures such as clean bricks, a variety of metals, water a possibly a few wooden textures. 

To start with I completed some research. I firstly researched into textures as a whole by going outside and gathering photographs of textures from tree bark to drain covers. I then got some images of all types of textures from a single street. I photographed all components which were found in this street such as vents, curbs, garages, drains, lampposts and a phone box. I also gathered images of buildings from that street. This is where I got my idea for creating modern textures as it was a modern street and had many inspiring looking textures throughout it. I then created a mood board with images from this street to get a more precise idea on modern textures. Researching on-line was fairly useful to as there many tutorials to create these textures and there were a whole load of digital textures which others had made. This gave me a rough idea of how to produce my textures. I also took rubbing's of textures from outside.

After researching I went on to creating a mind map of all the different textures I could create. This involved textures such as tarmac, stone, marble, concrete, clean cut bricks, glass, steel, wood and grass. I then did some experimentation work to try to see how I could create them. During the experiments, I accidental discovered how to create other textures, as half way through creating a pavement texture it looked like tarmac which I found helpful.

I had to present the work I had already done to peers as I would be able to gather feedback of what to change and what I still needed to do. From this I found I only had to create my final ten textures.

After this I decided upon the techniques in which I would be creating my final textures as this gave me the opportunity to have many variations of textures so I could find the best method. I also followed a couple of tutorials on-line as I couldn’t find a way to create certain textures that I wanted. Once I had my final ten textures there were some which I weren’t entirely happy with as they were not as realistic as though they could have been. I therefor decided to reproduce them but with a few variations until I got the result I was looking for.

If I were to do this again I would choose a ruins styled theme as after researching on-line I found there were a lot of grungy based textures which would have been ideal if I chose that theme.

The importance of creating your own work is crucial as it allows you the rights to control the ways in which that material may be used. Therefore if you use somebody else’s, they might not be happy and it could end up in court.

Thursday 20 October 2011

Statement Of Intent

For this unit I am going to have to create 10 textures. I am basing these textures upon a modern style theme. A modern style theme would invovle clean, smooth textures. Because my theme is a modern style theme, I will be creating such textures as glass, clean bricks, several metal textures like brushed steel and iron and some other smooth textures, possibly wooden .

Fire Texture

Today we created a fire texture in Photoshop. I started off by making my foreground colour black and my background colour white then selected the render clouds filter. After that i added a gradient map to it going through black, red, orange, yellow then white. I then added a twirl to it by going filter/ distort, twirl. This gave it a bit of motion. I finally took into the liquify option and started bloating parts of it and adding turbulence to make it more lively. here was the final image.


Thursday 6 October 2011

Creating More Textures In Photoshop

To create a rusted iron texture, I started off by creating a document, 900 pixels by 900 pixels with a resolution of 72. I then used the marquee tool and created a thin rectangle stretching from the top of the page to the bottom and then filled that with a reflective gradient of white to dark grey. I then created a new layer and changed my foreground colour to a light grey, then the background colour to a darker grey. With his I did the render clouds filter then crystallised it. I then changed its blend mode to multiply. After this I created another new layer and used a very soft brush, with the opacity of 10% and a dull orange rusty colour, then started stroking from the top of my document to the bottom. This made the iron look rusted. I then went on to changing the blend mode to multiply so it gave it a darker effect.I then used the marquee tool and made the size of the marquee a third of the size of the document. With this I used a soft eraser to gently erase some of the orange down the sides. I then repeated this on the other two thirds of the image but with a feint black soft brush, instead of the eraser. Below is an image of what I tried to achieve in Photoshop




Here is my final outcome.


















I then made two more variations of the rusted iron texture.







































I then created a rusted brushed steel texture. I start off with the same document dimensions and resolution. After I changed my foreground and background colours to white and a feint orange. I then added a render clouds filter and added some noise to it. After that I added a motion blur to it at an angle to give it the brushed steel effect. Once I had this, I created a new layer and repeated the same process just with a darker orange as the foreground colour. I then changed the blend mode to multiply which made the previous rust, slightly darker. I then did this again but with a very dark orange as my foreground colour and a brown as the background colour. I again changed its blend mode to multiply. This was my final image outcome.

Thursday 29 September 2011

Street Rubbings

Today we went outside to gather rubbings of descent textures with paper and graphite. We the scannd them in tot he computer for future use in photoshop. Here are the textures which we gathered.






Wall Textures In Photoshop

To make this brick wall, i had to create a stone texture effect in a seperate document. To make this I used several filters and a new alpha channel and eventually came up with this texture.



















I then created a new stone texture in the same way just with different colours. Here is the outcome.



















I then took the first texture into a new document, reshaped it and gave it a bevel and emboss effect. I then tiled this stone texture across and down until it looked like a brick wall. I then done this exact same process again but with my second stone texture created.




















I then did this again, but placed one stone texture over the other and added the multiply overlay, before bevell and embossing it then tiling it. The image below is what the final wall looked like.


















I then used the clone tool on this wall to make each brick look less identical.

Thursday 22 September 2011

Research on Textures

A good example of a texture would have to include a good amount of depth and a lot of detail. What i mean by this is that it cant just be a flat surfaced texture with a few dents in it. A good example of a good texture would be a concrete surface or a brick wall. This is due to they both contain the properties of a good texture. They are both very detailed and contain a fair amount of depth.

Brick Wall Texture

Here are some more images and examples of good textures.
Wood TextureMetal TextureMetal TextureGranular TextureWool TextureWater Texture
As you can see there are invloved with a lot of depth or detail.


A bad texture would be flat surfaced and would not have as much detail as others. It would be either too smooth or too plain to be a good texture as it wouldn't have much depth neither enough detail. The texture below is a good example of a bad texture as its not got a lot of detail and not too much depth as its only got a few shallow ridges.

Cardboard Texture

Here are some more examples of bad textures.
Cardboard TextureLeather TextureGrunge TextureGrunge TextureCardboard TexturePaper Texture
As you can see in the images above, they all are pretty much flat and or smooth with only a small amount of depth if anything.

Photographing Textures

 Last week I took some pictures of objects such as tree bark, drains, stone floors and even leaves. This was because they are good objects which can be used as textures. Here are the pictures I took.

This is an image of a metal drain. The texture I though was a nice one as its simple and embossed. Also the majority of it is smooth and the pattern on this texture is fairly symmetrical.
I also got an image of a tree. This was another good texture because its very rough and detailed. It is also a fairly flat texture.
This is a picture of a patch of grass. I got this image because I thought the depth of it could be a detailed texture. Its also fairly messy as the grass blades are crossed over each other.
This is a stone floor. I thought this would be a good texture as the stones are pretty much the same height off of the floor so this could give a rough but even texture.
This is an image of the inside of a hood. I thought this was another nice texture as its a cross-hatch pattern. It is symmetrical and got an even surface.











Here are some more image that I took which were also good textures.